1.1.3
- new types of infernal Entities now register in the config. If you want to disallow certain
Entities to become infernal, say so in the config. ONLY HAS EFFECT UPON RESTARTING

1.1.2
- scrapped "enchant glow" code for enchanted Mobs, it broke with 1.4.6 and i cannot get it working again
- fixed/readded particles to enchanted Mobs
- made health bar updates more aggressive on client
- changed loot dropping back to the "must have been recently hit by player" system

1.1.1
- update to Minecraft 1.4.6

1.1.0
- fix for NPE in overlayrenderer
- made modifiers removable via config. CAUTION: Removing mods on client may cause crash when on a server
- note: disabling too many (more than half?) will probably crash somehow too

1.0.9
- update to Minecraft 1.4.4
- made enchanted drop IDs configurable

1.0.8
- made sure Wither doesn't get Infernal anymore

1.0.7
- fixed onHurt hook calling client method on server Side

1.0.6
- fixed name Display to not show obfuscated classnames
- fixed health Display propagation not really working
   let me stress how much of an issue this was to get going
- changed Spawn Handler:
   Now only Mob Entities will become infernal
   Now every Mob joining the World through any means can become infernal (that includes eggs)
- fixed broken xp and enchantment dropping
- fixed a whole bunch of broken or not working modifiers
- fixed broken saving and loading of modifiers
- fixed clients inverting the mod order locally
   there is a massive client/server mixup issue that i dont remember from last version, mc 1.4.2 yay

1.0.5
- updated to minecraft 1.4.2 and Forge 6.x

1.0.4
- updated to minecraft 1.4 and Forge 5.x
- fixed serverside load

1.0.3
- bugfixes, removed faulty DataWatcher addition
- ported to minecraft 1.3.2 and Forge 4.x

Update, 1.0.2
- bug- and crashfixes
- added Serverside mod
- added Update Manager

Update, 1.0.1
- bug- and crashfixes

Initial release
