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Big Trees Mod Configuration File
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THIS FILE "kbigtrees-null.txt" CONTAINS ALL THE SETTINGS TO DISABLE BIGTREES FROM AFFECTING CHUNK GENERATION.
Use this if you only want to grow BigTrees manually. Just move the file to the .minecraft folder
(or the same folder as the minecraft server) and rename it to kbigtrees.txt.

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SECTION GENERAL
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The following options mean "do not naturally generate big trees by default
but do generate them in dimension 0"
  natural-generation = false
  natural-generation-exceptions = none
The following options mean "do allow manual big tree growth (from saplings)
in all dimensions"
  manual-generation = true
  manual-generation-exceptions = none
If, for example, you wanted to not allow manual big tree growth in the
nether and some dimension 2, you could put:
//  manual-generation = true
//  manual-generation-exceptions = -1, 2
Or if you ONLY want players to be able to grow big trees in the normal
dimension, you would put:
//  manual-generation = false
//  manual-generation-exceptions = 0

Do you want to use the default heights for vanilla Minecraft trees?
  classic-tree-heights = true
Do you want the classic Minecraft jungle instead of my modified jungle trees with longer branches?
  classic-jungle = true

Settings pertaining to the Minecraft original small trees.
  Original Minecraft oak height range is 4 to 7.
    oak-height-minimum = 4
    oak-height-maximum = 7
  Original Minecraft birch height range is 5 to 8.
    birch-height-minimum = 5
    birch-height-maximum = 8
  Original Minecraft pine 1 height range is 7 to 12.
    pine-1-height-minimum = 7
    pine-1-height-maximum = 12
  Original Minecraft pine 2 height range is 6 to 10.
    pine-2-height-minimum = 6
    pine-2-height-maximum = 10
  Original Minecraft swamp tree height range is 5 to 9.
    swamp-height-minimum = 5
    swamp-height-maximum = 9
  Original Minecraft huge jungle height range is 10 to 30.
    jungle-1-height-minimum = 10
    jungle-1-height-maximum = 30
  Original Minecraft small jungle height range is 4 to 11.
    jungle-2-height-minimum = 4
    jungle-2-height-maximum = 11

Settings for forest tree types distribution.
  Old (wide) trees.
    old-tree-enable = true
    old-tree-percentage = 0%
  Tall narrow trees.
    tall-tree-enable = true
    tall-tree-percentage = 0%
  The remaining percent of forest trees will be the classic small ones.

Settings for jungle tree type distribution.
  Great oak and block oaks in the jungle.
    old-tree-jungle-percentage = 0%
  The remaining percent of (small) jungle trees will be the classic ones.

Settings for swamp tree type distribution.
  Great big swamp trees.
    old-swamp-tree-enable = true
    old-swamp-tree-percentage = 0%
  Conical 'hat' trees.
    hat-tree-enable = true
    hat-tree-percentage = 0%
  Cyprus trees.
    cyprus-tree-enable = true
    cyprus-tree-percentage = 0%
  The remaining percent of swamp trees will be the classic small ones.

Settings for desert tree type distribution.
  Large dead trees in desert. They spawn from some dead bushes during world generation.
    dead-tree-enable = true
    dead-tree-percentage = 0%
  The remaining percent of "dead trees" will be the tiny useless dead bushes.

Settings for taiga tree type distribution.
  Vary the density of (all) trees in the taiga?
    variable-pine-density = true
  Large pine trees in taiga.
    thick-pine-enable = true
  Region with only thick (big) pines.
    thick-pine-percentage = 0%
  Region with thick and classic pines.
    mixed-pine-percentage = 0%
  Region of taiga with NO TREES.
    no-pine-percentage = 0%
  The remaining percent of pine trees will be the classic small ones.

Other settings.
  If for some reason you don't want roots, set this to false.
    roots-enable = true

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SECTION OLDTREE
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affects: dead tree stump, block oak, thick pine,
         great oak.
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DEAD LITTLE TREE STUB
  wood-type-1 = 17
  wood-meta-1 = 0
  height-minimum-1 = 3
  height-maximum-1 = 7
2x2 BLOCK OAK
  wood-type-2 = 17
  wood-meta-2 = 0
  leaf-type-2 = 18
  leaf-meta-2 = 0
  height-minimum-2 = 12
  height-maximum-2 = 18
3x3 THICK PINE
  wood-type-3 = 17
  wood-meta-3 = 1
  leaf-type-3 = 18
  leaf-meta-3 = 1
  height-minimum-3 = 18
  height-maximum-3 = 22
4x4 GREAT OAK
  wood-type-4 = 17
  wood-meta-4 = 0
  leaf-type-4 = 18
  leaf-meta-4 = 0
  height-minimum-4 = 28
  height-maximum-4 = 32

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SECTION DEADTREE
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affects: dead desert trees
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DEAD DESERT TREES
  wood-type = 17
  wood-meta = 0
  height-minimum = 13
  height-maximum = 17

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SECTION SWAMPTREE
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affects: great swamp oak
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GREAT SWAMP OAK
  wood-type = 17
  wood-meta = 0
  leaf-type = 18
  leaf-meta = 0
  height-minimum = 28
  height-maximum = 32

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SECTION CYPRUSTREE
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affects: cyprus trees
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BIG CYPRUS TREES IN SWAMP
  wood-type = 17
  wood-meta = 1
  leaf-type = 18
  leaf-meta = 1
  height-minimum = 28
  height-maximum = 32

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SECTION HATTREE
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affects: hat trees
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BIG HAT TREES IN SWAMP
  wood-type = 17
  wood-meta = 0
  leaf-type = 18
  leaf-meta = 0
  height-minimum = 28
  height-maximum = 32

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SECTION TALLTREE
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affects: tall oaks
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TALL OAK
  wood-type = 17
  wood-meta = 0
  leaf-type = 18
  leaf-meta = 0
HEIGHT RANGE OF TREE
  height-minimum = 13
  height-maximum = 28
BRANCHLESS PERCENTAGE OF TREE
  trunk-minimum = 23%
  trunk-maximum = 32%
MINIMUM ACCEPTABLE HEIGHT OF TREE
  //Trees are stunted when blocked by overhead obstacles, but no shorter than this value.
  stunt-minimum = 7
BLOCK TYPE TREE MUST GROW ON
  //Set to -1 to disable requirement.
  base-type-1 = 3
ALTERNATE BLOCK TYPE FOR TREE TO GROW ON
  //Set to -1 to disable requirement.
  base-type-2 = 2
LONGEST BRANCH LENGTH PERCENTAGE
  //as a percentage of tree height:
  branch-length = 60%
BRANCH ROTATION
  //1.0 is a full rotation. The default is the golden mean: (sqrt(5)-1)/2
  branch-rotation = 0.618034
TAP ROOT LENGTH
  //Tap root length, as a percentage of tree height.
  //Tap roots grow through wood, leaves, air, water, dirt, sand, and gravel.
  tap-root-length = 50%
BRANCH SPACING
  //0 to 100, abstractly defines average spacing between branches
  branch-spacing = 60%
BRANCH
  //Defines the initial growth angle of a branch. 0=horizontal, 1=45 degrees upwards, -1=45 deg down...
  branch-pitch = 0.0
  //Defines the curling growth of a branch. Positive makes the branch curve upwards.
  branch-curl = 0.08
LEAF RADIUS
  //0 = no leaves
  //A radius of 1, 2, or 3 grows non-intrusively. (They won't grow through walls and such.)
  //Leaf radii of 4 or greater can grow through walls, though they won't destroy the walls.
  //Leaves too far from wood will decay.
  //Note leaves must have 4 added to their meta value to prevent them from decaying.
  leaf-radius = 3
SUB BRANCHES
  //Density of branching off of branches.
  sub-branch-density = 12%
  //Percent length of branch that can grow sub branches.
  sub-branch-section = 60%
  //Minimum branch size to grow sub branches, in meters/blocks.
  size-for-sub = 4.0
  //Angle between branch and sub branches, degrees.
  sub-branch-angle = 30
  //Size of sub branch as a percent of remaining length of parent branch.
  sub-branch-size = 75%

WARNING: Setting sub branch size to 100 and sub branch section to 100 could easily lock up the computer trying to draw an infinite number of branches! (Setting sub branch size to >100 is bad as well...)

